Team Building
Last updated
Last updated
At its core, SENSAI strives to create a gaming experience that strikes a delicate balance, one that remains engaging and ever-evolving without succumbing to the pitfalls of a "pay-to-win" business model. This commitment allows SENSAI to foster a thriving competitive scene while continuously rolling out balance changes and meta shift updates that shape and enhance the gameplay experience.
SENSAI understands the importance of fair competition and ensuring that gameplay remains accessible to all players, regardless of their financial investment. By steering clear of a "pay-to-win" approach, SENSAI prioritize skill, strategy, and dedication as the driving forces behind success in the game. This fosters an environment where players can truly showcase their abilities and engage in meaningful competition, free from unfair advantages gained through monetary means.
In order to foster a balanced game environment that embraces strategic flexibility and empowers players to customize their teams, a non-flexible point system will be implemented, ensuring that the total point value of a team's composition does not exceed the designated cap.
The point system serves as a critical foundation for maintaining equilibrium within the game. By setting a cap on the team composition's point value, SENSAI creates a level playing field where every player's choices and strategies are equally weighed. This system encourages thoughtful decision-making and strategic planning, as players must consider the value of each warrior, ability or equipment in their roster within the established constraints.
As players progress and their account level increases, the point cap will gradually expand, offering an avenue for evolving gameplay experiences. This progressive advancement allows new users to seamlessly acclimate to the game, gradually refining their strategic ideas and unlocking the potential for more complex and intricate team compositions. It ensures that players can embark on their SENSAI journey with a firm grasp of the fundamentals, gradually exploring the depths of strategic possibilities as they ascend through the ranks.
Level range | Point Cap |
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Warriors are AI Avatars that can be redeemed from either minting or Loot Boxes. These warriors play a crucial role in SENSAI to strategize, create and optimize your team's power in PvE and PvP.
Teams have no defined limit to the number of warriors that can exist in theory, the true constraint lies in the total point cap, which is determined based on the player's account level. This approach unlocks a world of team flexibility and strategic possibilities, allowing players to craft teams tailored to their preferred playstyle, whether it be a compact and formidable squad with exceptional abilities and equipment, or a larger assembly with fewer but equally impactful assets. The absence of a rigid warrior limit fosters creativity and experimentation, empowering players to strategize and devise formations that suit their individual preferences and tactical inclinations. Whether you prefer a tight-knit group of elite warriors or a sprawling ensemble with diverse capabilities, the choice is yours to make.
*each new warrior will use an additional 250 points*
Each warrior clan possesses a unique set of abilities tied to their distinctive traits. Unlocking these abilities is key to unleashing the full potential of your warriors. Collecting more warriors from the same clan enhances the likelihood of unlocking additional abilities, paving the way for deeper strategic possibilities. There are two types of abilities that can be equipped:
Clan-specific abilities
Global abilities
Clan-specific abilities are exclusive to warriors from a particular clan, reflecting their intrinsic connection to their lineage and heritage. These abilities can only be attained and equipped by warriors within the same clan, granting them specialized powers and advantages. On the other hand, global abilities transcend clan boundaries, making them accessible to warriors from any clan. This versatility allows you to create synergistic combinations and strategic alignments across diverse warrior lineages, amplifying your tactical options.
The journey towards mastering abilities doesn't end with their acquisition. Each ability can be further enhanced through leveling, with three progressive stages effecting either power, size, duration, or resource requirements. This dynamic progression system empowers you to fine-tune and specialize your warriors' skills, tailoring them to your preferred playstyle and strategic depth.
It's important to note that both the quantity of equipped abilities and their respective levels consume a varying amount of point values, maintaining the delicate balance of team composition. This ensures that every decision regarding ability selection and leveling carries weight, demanding strategic thinking and resource management.
Equipments play a vital role in shaping your team's composition, as they modify the attributes of each warrior. From attack and defense to action points, movement, haste, ability amplifiers, and terrain bonuses, equipments have a profound impact on your warriors' capabilities.
Equipments are divided into five core categories:
Helmet
Armor
Cape
Hand Weapon / Shield
Boots
Guardian
There are three distinct categories of equipments available:
Base global equipments: These are the initial equipment options accessible to all players right from the beginning. They provide a fair selection pool, ensuring a level playing field regardless of a player's progress in the game.
Unlocked global equipments: As players advance and reach specific levels, they gain access to additional global equipments. This gradual unlocking process eases the learning curve, preventing players from feeling overwhelmed by a vast array of options and allowing them to acclimate to the game's intricacies more comfortably.
Unlocked unique equipments: Through Loot Boxes, individual players have the opportunity to unlock unique equipments that enable strategic team expression. These exclusive equipments add depth and personalization, empowering players to craft distinct and formidable teams that suit their playstyle and preferences.
Equip your warriors wisely, harnessing the power of equipments to forge a winning strategy in SENSAI. From the initial selection of base global options to the unlocking of additional global and unique equipments, every choice you make shapes the outcome of your team while keeping gameplay refreshing.
Different team composition examples based on averages
10,000 points cap
Warriors | Points per Warrior | Total Points |
---|---|---|
Equipped Abilities | Points per Ability | Total Points |
---|---|---|
Ability Level | Points per Progression | Total Points |
---|---|---|
Equipped | Points per Equipped | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
Category | Quantity (per warrior) | Total Points |
---|---|---|
1
1,000
1,000
2
1,125
2,250
3
1,250
3,750
4
1,375
5,500
5
1,500
7,500
6
1,625
9,750
7
1,750
12,250
8
1,875
15,000
9
2,000
18,000
10
2,150
21,250
1
500
500
2
500
1,000
3
500
1,500
4
500
2,000
1
0
0
2
500
500
3
500
1,000
1
750
750
2
750
1,500
3
750
2,250
4
750
3,000
5
750
3,750
6
750
4,500
Warriors
3
3,750
Abilities (each)
2
3,000
Ability Level (each)
1
0
Equipment (each)
1
2,250
Warriors
2
2,250
Abilities (each)
2
2,000
Ability Level (each)
2
1,000
Equipment (each)
3
4,500
Warriors
4
5,500
Abilities (each)
2
4,000
Ability Level (each)
1
0
Equipment (each)
1
3,000
Warriors
3
3,750
Abilities (each)
3
4,500
Ability Level (each)
2
1,500
Equipment (each)
1
2,250
Warriors
4
5,500
Abilities (each)
3
6,000
Ability Level (each)
1
0
Equipment (each)
1
3,000
Warriors
3
3,750
Abilities (each)
2
3,000
Ability Level (each)
2
1,500
Equipment (each)
3
6,750
Warriors
5
7,500
Abilities (each)
2
5,000
Ability Level (each)
2
2,500
Equipment (each)
1
3,750
Warriors
3
3,750
Abilities (each)
4
6,000
Ability Level (each)
3
3,000
Equipment (each)
3
6,750
1 - 9
10,000
10 - 19
12,500
20 - 29
15,000
30+
20,000